
🎲GAME/BLOG INTRODUCTION
Welcome back, survivors, to Tracks of Terror: The Last Train to Save Your Butt. I’m Barnabas, still navigating a lethal greenhouse car full of mutated vines—and a crowd of exhausted survivors who are dangerously close to being plant food. The good news? R.C. and Penny have made a firm decision: it’s time to Run. No more creeping and crawling; they want out of this humid nightmare now.
Where We Left Off
- We’d just regrouped near the exit, with Penny and R.C. helping to motivate the lagging survivors.
- The vines, fed by toxic irrigation fluid, continue to expand across the walls and floor. A single misstep could lead to a quick entanglement.
- The overhead glass is riddled with cracks, threatening to collapse and send shards raining down onto us at any moment.
R.C. and Penny Both Choose Run
- R.C.: Grimacing from old wounds, he grips his blade but seems more interested in using it to clear a narrow path than fighting every vine in sight. “Move!” he growls, a hand beckoning forward. “We sprint past this junk or it’s gonna bury us.”
- Penny: Leading from behind, she periodically glances over her shoulder to ensure no one is about to get snagged. “Let’s go, Barnabas!” she calls. “We lose momentum here, we lose everything.”
How It Plays Out
- With R.C. forging ahead, a cluster of survivors funnel into the newly opened path. Vines snap at our ankles, but the group kicks free, fear pumping adrenaline into tired legs.
- Penny ushers the slower folks with hurried gestures, keeping them from tangling in the creeping green. “Don’t stop!” she shouts over the hiss of overhead sprayers.
- I (Barnabas) try to keep pace, heart pounding, praying my legs don’t give out on the slick, root-choked floor.
Close Call: A young survivor stumbles, slipping on sticky sap. Penny lunges, grabs their arm, and hoists them back up. A vine lashes out, inches from hooking their boot. She practically drags them forward until they find their footing again.
At the Threshold
We slam into the next car’s door, which a few survivors are already prying open. The metal squeals, but the jam finally gives, revealing a dimly lit chamber beyond. The stench of compost and wet decay instantly recedes, replaced by a different but equally ominous smell—something burnt, maybe mechanical in nature.
R.C. and Penny herd everyone inside with frantic motions. The last of us barely cross the threshold when a CRASH echoes behind us: part of the greenhouse’s cracked ceiling gives way, sending glass shards and thick vines tumbling down where we stood just seconds ago. The entire greenhouse reverberates with an eerie moan of shifting flora—like a living thing cursing our escape.
We slam the door shut, though a few vines squirm through the gap. R.C. hacks them off and wedges a chunk of metal into place. For now, at least, we’ve sealed off the greenhouse horrors behind us.
THE SCENE: A BRIEF RESPITE?
Catching our breath in this new car, we flick on whatever dim emergency lights remain. Metallic debris litters the floor, and it’s uncomfortably warm—like an engine room or generator space. Sparks flicker in the distance, casting dancing shadows on the walls. We can’t tell if it’s safer here, but anything beats that tangle of killer vines.
Penny exhales sharply, scanning faces to confirm we haven’t lost anyone. R.C. collapses against a wall for a second, clutching his side. “We made it,” he mutters, voice shaking with equal parts relief and exhaustion. “Barely.”
Your Five Choices (In the New Car)
The greenhouse is behind us, but the next threat might be right here. What do you personally do?
- Fight – Prepare for immediate combat, suspecting the faint mechanical noises or flickering sparks may conceal new enemies.
- Sneak – Investigate quietly, slipping among the debris to figure out the car’s layout before attracting attention.
- Run – There might be no time to linger; keep the momentum going and push onward to the next exit.
- Fix – Attempt to stabilize any malfunctioning machinery or sparks that could explode or ignite the car.
- Help – Tend to survivors who are wounded or mentally shaken from the harrowing greenhouse escape.
CLIFFHANGER: WHAT’S IN THE METAL MAZE?
We’ve exchanged vines for a labyrinth of twisted metal and failing systems. Is this an engine room? A generator car? The heat and sparks suggest we tread carefully, or risk yet another disaster.
Tomorrow, we’ll see what perils lurk in this scorching new environment—and whether our battered crew has enough left in the tank to survive.