
🎲GAME/BLOG INTRODUCTION
Welcome back, survivors, to Tracks of Terror: The Last Train to Save Your Butt. I’m Barnabas, your daily guide through this undead-fueled chaos. Yesterday, Penny went missing, and we feared the worst—until now. She’s just resurfaced in the autorack car, battered but breathing, and she’s got a plan: “Persuade.” Let’s see if her return (and her choice) tips the scales.
🎁 HOW IT WORKS
We’ve got five potential actions—Fight ⚔️, Sneak 👣, Improvise 🛠️, Persuade 🗣️, or Loot 🔍—and we usually only clear about 50% of a train car each day. I reveal how our pick fared the next day. Track your correct predictions to compete for our mystery prize, and stay tuned for loot box finds we might trip over along the way.
🦠 BACKSTORY REMINDER
I hopped onto a second runaway train after the first wreck, hooking up with survivors like Penny. We’ve been slowly securing the autorack car—half at a time—to avoid being overrun by zombies hiding among the parked cars. Yesterday, Penny vanished, leaving us to halfheartedly clear some undead, but it was a struggle. Now that she’s back, we hope her presence will stabilize things… if we can keep her alive long enough to share her plan.
Day 10: “Autorack Ambush (Part 3)—The Missing Penny Returns”
Yesterday’s Close Call
We tried pushing deeper without Penny’s guidance, and it got dicey. One survivor was bitten in a scuffle under a convertible, and panic nearly overtook the group. Morale was low, especially since Penny was MIA. I spent half the night torn between rallying the others and searching for her, with no luck—until she showed up at dawn, crowbar in hand, eyes wild.
“Barnabas, we have to talk them down,” she said through chattering teeth. She’d been hiding in a locked SUV to escape a sudden surge of zombies that cornered her. She overheard plenty of terrified survivors plotting risky moves and realized we need a calmer approach—fast.
Penny’s Choice: Persuade 🗣️
With Penny back, we gather everyone for a tense huddle near a chain barricade in the autorack’s middle. The plan:
- Reassure the anxious survivors who want to rush headlong into the final pockets of zombies.
- Coordinate a big, synchronized push—at least 10 of us working in pairs, covering each other’s blind spots.
- Minimize random chaos and friendly fire. The environment’s too cramped for everyone to just do their own thing.
How It Played Out
- Penny stood on the hood of a rusted SUV, urging folks to keep calm and follow a simple formation.
- A few tried to argue we needed to “keep it small, move quietly,” but Penny pointed out how many stragglers had nearly gotten themselves killed the night before.
- Persuading them wasn’t easy—suspicion, fear, and exhaustion weighed heavily—but seeing Penny back alive and determined gave folks hope.
By midday, we staged a coordinated sweep. It wasn’t perfect, but the combined effort kept zombies from isolating anyone. We set lookouts at each row of cars, moving forward in a wave. Gunshots rang out where a cluster of undead got pinned, but no more bites were reported. All told, we cleared enough of the autorack to claim a real foothold.
Any Casualties?
One survivor twisted an ankle on a slippery ramp and nearly got grabbed. Another took a nasty scratch, but not a bite. Compared to previous fiascos, we’re calling that a win. Clearly, Persuade helped unify our ragtag group, though we’re still not fully out of the woods—or in this case, the autorack.
What Else Could Have Happened?
- Fight ⚔️
- A full-scale brawl might’ve blown up quickly, especially with so many survivors packed in tight quarters. Bullets can ricochet, and zombies aren’t known for manners.
- Sneak 👣
- Quiet kills could work for a smaller team, but too many inexperienced survivors means one slip-up. Noise or panic leads to a chain reaction.
- Improvise 🛠️
- Building barricades or funneling zombies again might’ve helped, but not everyone has the patience or engineering chops under stress—especially if they don’t trust each other.
- Loot 🔍
- Searching the final rows of cars could yield supplies, but rummaging mid-combat is a gamble. We risk more jump-scares from zombies hiding inside.
THE SCENE: NEW DISCOVERY
After the sweep, we found something interesting: a locked metal trunk in the back of a pickup. It’s battered with a fading logo that reads “EmergenTek Solutions”—it might be a mini loot box or essential gear. Right now, it’s jammed tight in the truck bed. We’ll need tools (or a skilled crowbar wielder) to pry it loose.
Penny is leaning against a convertible, catching her breath. She looks relieved but still pale from her close call the night before. I rest my axe on my shoulder, scanning the gloom. There’s no telling what lurks in the next car—nor if more undead remain hidden under these vehicles. But for today, we survived. That’ll have to do.
Subtle Clue: We found a half-buried note in a duffel bag:
“Car 14 – Danger inside. They can’t die.”
Could refer to the next car. Or something else entirely. We should be cautious.
SUBMIT YOUR GUESS BELOW
Tomorrow, we decide our next step. Do we investigate that suspicious trunk, push into the next car, or search for stragglers still hiding in the autorack’s darkest corners? What’s our approach?
- Fight ⚔️ – Gather our group, open that trunk by force if needed, then push into Car 14.
- Sneak 👣 – Slip ahead quietly, scouting Car 14 and the trunk’s contents without drawing a crowd.
- Improvise 🛠️ – Rig a better barricade at the autorack’s exit before opening anything. Secure the area first.
- Persuade 🗣️ – Convince more survivors to share info, coordinate a measured approach, and reveal anything they know about “Car 14.”
- Loot 🔍 – Focus on prying open the EmergenTek trunk and combing the area for clues or gear.
🔥 CLIFFHANGER: WHAT LIES AHEAD?
Penny’s back, we’ve nearly secured the autorack, and we’ve got a cryptic note hinting at unspeakable danger in the next car. Tomorrow, we’ll see which tactic keeps our momentum—while we pry open that trunk and brace for the unknown.
Until then, survivors, keep those guesses coming. One day, we might just turn this train around.
Loot