
🎲GAME/BLOG INTRODUCTION
Welcome back, survivors, to Tracks of Terror: The Last Train to Save Your Butt. I’m Barnabas, hanging on by a thread in EmergenTek’s twisted Car 14. Tensions are high, and two key players—R.C. and Penny—are both ready to Fight, no questions asked. Let’s see how their gung-ho approach changes our day-to-day grind here in the belly of this undead beast.
🎁 HOW IT WORKS
We’re still trudging through each train car in 50% increments, each of us choosing Fight ⚔️, Sneak 👣, Improvise 🛠️, Persuade 🗣️, or Loot 🔍 to personally survive. I reveal how the day’s attempts go next time around. Keep track of your predictions for the mystery prize, and remember, any new loot boxes we find could hold vital gear—or cause chaos.
🦠 BACKSTORY REMINDER
Our first train crashed in a zombie-filled catastrophe. I (Barnabas) jumped onto this second locomotive with survivors like Penny and R.C.. We reached Car 14, an EmergenTek lab rumored to house “subjects that can’t die.” Already, we’ve fought one monstrous test creature, discovered weird Catalyst vials, and lost track of Penny a few times. Yesterday, R.C. used a serum for a burst of strength, and now both he and Penny are out for blood.
Day 15: “Car 14—All-Out Assault”
R.C. and Penny: Both Choose Fight ⚔️
- R.C.: Having injected that experimental Catalyst #4, he’s dead-set on taking out every threat before it stirs. The pain in his ribs seems dulled, replaced by an almost manic determination.
- Penny: Silent no longer, she’s back with a vengeance. The ephemeral fear in her eyes has turned to cold resolve. “Time to put these abominations down before they pick us off,” she mutters.
How Their Fight Plays Out
- R.C. charges ahead, half-limping, half-running deeper into the corridor. Freeze grenade in one hand, a machete in the other. The half-burnt console lights flicker on his sweat-streaked face.
- Penny flanks him with a stun baton—recharged from our meager power supply—and a pistol loaded with only a handful of bullets. She moves in tandem, eyes scanning for any sign of movement.
- They quickly discover the half-open door to an auxiliary chamber. From inside, an unsettling hiss echoes. Without waiting, R.C. tosses a freeze grenade in a wide arc. Boom—frosty vapor erupts, blocking our view for a crucial second.
When the fog clears, we see two half-animated corpses locked in the swirling ice. They twitch, still undead, but slowed enough for Penny’s stun baton to deliver a savage jolt. She dispatches them with a headshot before they can fully thaw. So far, so good.
But the real test is further in, beyond another sealed partition. A single red light flashes overhead, and a guttural roar rumbles from behind the metal door. We brace ourselves—this isn’t just leftover zombies; it’s something bigger, meaner, and possibly more cunning.
Partial Victory, Growing Peril
The direct approach hammered a few smaller threats, but we’ve only cleared roughly half of what remains in this corridor. R.C. leans against the wall, adrenaline clearly surging. Penny reloads her pistol with shaking hands. That roar from the sealed partition reverberates again, louder—like a giant heartbeat pounding on steel.
Some survivors cheer at the quick kills; others tremble, convinced we’ve triggered something monstrous. I can’t tell if the Catalyst serum is fueling R.C.’s boldness or if it’s about to push him past his limit.
Subtle Clue: The locked door’s interface keeps blinking “SEQUENCE ENGAGED.” Something on the other side might be in final stages of reanimation or release. And the screen flickers with a cryptic note: “SUBJECT 3… TISSUE REGEN ACTIVE.”
THE SCENE: STILL HALF LEFT
We’ve driven back a few undead, but a bigger threat stirs in the next chamber. Penny and R.C. both want to finish the job—Fight ‘til there’s nothing left. Meanwhile, I’m thinking we might need a more nuanced approach if the beast behind that door can regenerate. The corridor’s lights flicker ominously, painting everything in sporadic shadows.
SUBMIT YOUR GUESS BELOW
How do you personally plan to tackle the final half of Car 14, with a potential regenerating nightmare behind that door?
- Fight ⚔️ – Double down on the assault. If the subject’s waking up, better to hit it hard before it’s fully active.
- Sneak 👣 – Let R.C. and Penny stir the hornet’s nest while you slip behind to sabotage or locate a strategic advantage.
- Improvise 🛠️ – Use the Catalyst serum, freeze grenades, or any leftover EmergenTek gear to rig a lethal trap for Subject 3.
- Persuade 🗣️ – Rally the other survivors to coordinate with R.C. and Penny more carefully; brute force alone might fail if this thing is truly unstoppable.
- Loot 🔍 – Search the auxiliary chamber, data logs, or half-frozen corpses for vital clues—maybe a killswitch or a specific vulnerability.
🔥 CLIFFHANGER: WAKE THE BEAST
We’re seconds away from a showdown with something rumored to be unkillable. R.C. and Penny have chosen the path of violence, clearing out minor undead with ease—but the main event is just behind that metal door. Tomorrow, we’ll see if pure aggression cuts it, or if we’re about to meet a foe that can’t be beaten by strength alone.
Stay tuned, survivors. And pray Subject 3’s “regenerative tissue” doesn’t make it unstoppable.
Fight
Improvise.